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Channel: MSFX » Virtual Reality & Mobile Development with Unity
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When the HTC Vive was a secret…

I initially wrote this post around March just after the Vive was announced at MWC/GDC but then obviously got distracted and forgot to click publish.  My bad. So, cast your mind back to December 2014… I...

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Granny On A Wing VR

Following on from the Granny On A Blob prototype developed during my week of Game Jams came “Granny On A Wing” I had the idea of making a wing walking experience and again being short of characters to...

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Granny On A Blob VR

I had a week off between contracts and decided to do a daily Game Jam (this is where a lot of Bossa’s ideas stem from) on several ideas I had for VR. I had recently saw “The Blob” video by...

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VR 360 Piano with Leap Motion & Oculus Rift

Leap Motion have partnered with IndieCade to launch a Global Game jam with the leap motion hardware with a heavy emphasis on Virtual Reality using the Oculus RIFT. The leap motion SDK is a breeze to...

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Surgeon Simulator Touch

After releasing Thomas Was Alone at Bossa the wonderful horror that is Surgeon Simulator was next! Originally ported from the PC to the iPad by Bossa I was tasked to initially take on the Android...

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Nelson’s Tactics

I worked together with Beakus Animation Studio to produce this interactive installation for the National Maritime Museum in London, bringing Nelson’s Battle of Trafalgar and the Nile to life on a 56″...

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Thomas Was Alone

I’ve spent the last couple of months with the wonderful Bossa Studios in Shoreditch porting the beautiful little Bafta Award Winning game ‘Thomas Was Alone” by Mike Bithell to the Mac App Store, Apple...

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Pigby’s Fair for iOS & Android

I had the pleasure of spending several months of last year at the wonderful studio’s of Aardman Animations in Bristol as part of the team developing a mobile app for RBS / Natwest, “Pigby’s Fair” which...

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Oculus RIFT Development Kit

Having seen various videos on youtube of people raving about the Oculus RIFT I couldn’t hold out any longer and am now the proud owner of an Oculus RIFT Development Kit!  The great thing is that it’s...

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Nelson’s Tactics now on iPad

Earlier this year we worked with Beakus and the National Maritime Museum in London to bring Nelsons tactics to life via a large touchscreen installation.  With a little optimisation we’ve now ported...

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Flash on the Beach, Forever!

At last years Reasons to be Creative I was lucky enough to grab one of the Elevator Pitch slots with the idea of building a game using Unity in 5 minutes.  If you haven’t heard of Unity and you’re...

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Reasons to be Creative, 2013

This will be the 6th year in a row that I will make the annual September train ride down to sunny Brighton… I actually can’t wait to ride that rail. The conference born as “Flash on the Beach” in...

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Portfolio & Site Updated!

It’s been about 2 years since we last updated our site and it’s fair to say it was needing a new lick of paint!  As we’ve moved into doing a lot of Unity work I really wanted to put this visually...

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Dinosaurs on the RIFT!!

Dinosaurs on the RIFT!!  It’s actually rather terrifying!! Prototype coming soon…

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Flash On The Beach for iPad!

A couple of years ago I was lucky enough to grab an elevator pitch slot at Reason to be Creative and “Flash On The Beach” as a game was born. I had a bit of time to revisit the concept recently and...

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Flash on the Beach, Forever!

At last years Reasons to be Creative I was lucky enough to grab one of the Elevator Pitch slots with the idea of building a game using Unity in 5 minutes.  If you haven’t heard of Unity and you’re...

View Article

Reasons to be Creative, 2013

This will be the 6th year in a row that I will make the annual September train ride down to sunny Brighton… I actually can’t wait to ride that rail. The conference born as “Flash on the Beach” in...

View Article


Portfolio & Site Updated!

It’s been about 2 years since we last updated our site and it’s fair to say it was needing a new lick of paint!  As we’ve moved into doing a lot of Unity work I really wanted to put this visually...

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Reasons To Be Creative – Gimme5 Session Download

Somewhere amongst the creative mayhem going on in Brighton last week I managed to sneak on stage for 5 minutes as part of the Gimme5 session and decided to pay tribute to the old conference titles...

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Speaking at Reasons To Be Creative 2012 – Gimme5!

Having been to Flash On The Beach for the last 4 years I was shamefully too busy to ever take part in the Elevator Pitch where 20 “unknown” developers / designers / creatives get to pitch work /...

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