When the HTC Vive was a secret…
I initially wrote this post around March just after the Vive was announced at MWC/GDC but then obviously got distracted and forgot to click publish. My bad. So, cast your mind back to December 2014… I...
View ArticleGranny On A Wing VR
Following on from the Granny On A Blob prototype developed during my week of Game Jams came “Granny On A Wing” I had the idea of making a wing walking experience and again being short of characters to...
View ArticleGranny On A Blob VR
I had a week off between contracts and decided to do a daily Game Jam (this is where a lot of Bossa’s ideas stem from) on several ideas I had for VR. I had recently saw “The Blob” video by...
View ArticleVR 360 Piano with Leap Motion & Oculus Rift
Leap Motion have partnered with IndieCade to launch a Global Game jam with the leap motion hardware with a heavy emphasis on Virtual Reality using the Oculus RIFT. The leap motion SDK is a breeze to...
View ArticleSurgeon Simulator Touch
After releasing Thomas Was Alone at Bossa the wonderful horror that is Surgeon Simulator was next! Originally ported from the PC to the iPad by Bossa I was tasked to initially take on the Android...
View ArticleNelson’s Tactics
I worked together with Beakus Animation Studio to produce this interactive installation for the National Maritime Museum in London, bringing Nelson’s Battle of Trafalgar and the Nile to life on a 56″...
View ArticleThomas Was Alone
I’ve spent the last couple of months with the wonderful Bossa Studios in Shoreditch porting the beautiful little Bafta Award Winning game ‘Thomas Was Alone” by Mike Bithell to the Mac App Store, Apple...
View ArticlePigby’s Fair for iOS & Android
I had the pleasure of spending several months of last year at the wonderful studio’s of Aardman Animations in Bristol as part of the team developing a mobile app for RBS / Natwest, “Pigby’s Fair” which...
View ArticleOculus RIFT Development Kit
Having seen various videos on youtube of people raving about the Oculus RIFT I couldn’t hold out any longer and am now the proud owner of an Oculus RIFT Development Kit! The great thing is that it’s...
View ArticleNelson’s Tactics now on iPad
Earlier this year we worked with Beakus and the National Maritime Museum in London to bring Nelsons tactics to life via a large touchscreen installation. With a little optimisation we’ve now ported...
View ArticleFlash on the Beach, Forever!
At last years Reasons to be Creative I was lucky enough to grab one of the Elevator Pitch slots with the idea of building a game using Unity in 5 minutes. If you haven’t heard of Unity and you’re...
View ArticleReasons to be Creative, 2013
This will be the 6th year in a row that I will make the annual September train ride down to sunny Brighton… I actually can’t wait to ride that rail. The conference born as “Flash on the Beach” in...
View ArticlePortfolio & Site Updated!
It’s been about 2 years since we last updated our site and it’s fair to say it was needing a new lick of paint! As we’ve moved into doing a lot of Unity work I really wanted to put this visually...
View ArticleDinosaurs on the RIFT!!
Dinosaurs on the RIFT!! It’s actually rather terrifying!! Prototype coming soon…
View ArticleFlash On The Beach for iPad!
A couple of years ago I was lucky enough to grab an elevator pitch slot at Reason to be Creative and “Flash On The Beach” as a game was born. I had a bit of time to revisit the concept recently and...
View ArticleFlash on the Beach, Forever!
At last years Reasons to be Creative I was lucky enough to grab one of the Elevator Pitch slots with the idea of building a game using Unity in 5 minutes. If you haven’t heard of Unity and you’re...
View ArticleReasons to be Creative, 2013
This will be the 6th year in a row that I will make the annual September train ride down to sunny Brighton… I actually can’t wait to ride that rail. The conference born as “Flash on the Beach” in...
View ArticlePortfolio & Site Updated!
It’s been about 2 years since we last updated our site and it’s fair to say it was needing a new lick of paint! As we’ve moved into doing a lot of Unity work I really wanted to put this visually...
View ArticleReasons To Be Creative – Gimme5 Session Download
Somewhere amongst the creative mayhem going on in Brighton last week I managed to sneak on stage for 5 minutes as part of the Gimme5 session and decided to pay tribute to the old conference titles...
View ArticleSpeaking at Reasons To Be Creative 2012 – Gimme5!
Having been to Flash On The Beach for the last 4 years I was shamefully too busy to ever take part in the Elevator Pitch where 20 “unknown” developers / designers / creatives get to pitch work /...
View Article